unity3d - Creating Rope Physics for Unity -


i want create bungee jumping-like game in unity , therefore need rope physics. need elastic ropes capability pull objects velocity after little extension. know place start? because have no idea how start such scripting.

i looked @ asset store. there rope physic simulators, have on own, plus expensive.

i tried using spring and/or configurable joints in unity, did not give want.

edit: examining jakobsen relaxation method right now. if have more methods offer, or know deeps of method, please feel free me.

there example on unity wiki of creating 3d physics based ropes. might take bit of configuration work how need too.

there asset on asset store costs $15. might little complex doing, however.

the new quickropes 2 rope physics editing tool has been re-written ease of use in mind. tool powerful new way generate , edit complex rope simulations. use built in spline editor form ropes endless shapes before ever hit play! want use cloth rope? can new cloth mesh type!

and this question:

if want make physics rope, take several segments of rigid bodies attached joints. best bet hingejoint.

i worked on unity-powered game had chain/rope-like string of objects trailed behind character , class used tie rigid bodies together.

i'm going honest, pretty intricate task , there isn't easy way implement - winding/unwinding functionality.

my personal advice - fake best can. unless entire game solely realistic crane ever built, fake it.


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